[Emulator] # CacheEnabled set to true to enable loading apps from GCF. # If it is true, and a clientregistry.blob file is not supplied, # then you must supply revApps.ini file with the correct cache requirements. # See the example revApps.ini, however it is highly recommended that you use # a clientregistry.blob file for maximum compatibility # # Default = False # CacheEnabled = false # CachePath - set to the folder where your GCF files are located # # Default = (n/a) # CachePath = D:\Steam\SteamApps # Language - rev emu will automagically load the correct language files. # This can be English, French, Italian, German, Spanish, sChinese, # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse # # revEmu will try to set the Language key in the following order: # Use the Language key in the this rev.ini if it is present # Use the Steam Language key in the registry if it is present # Default the Language to English # #Language = English Language = English # Change Logging to True to enable/disable log file output for steam.dll # # Default = False # Logging=false # Change SteamDll to point to your official Steam client DLL. # This setting is required for Steam UserID Validation functions # to support legit Steam IDs. Otherwise, all clients would get # IDs generated from their IP addresses. # Also make sure you uncomment the line below (remove "#") # if you want to use this setting! # Note that this setting only applies to games using SteamGameServer # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod) # # Default = (n/a) # SteamDll=.\bin\Steam\Steam2.dll # Change SteamClient to True if you want to use the steamclient emulator. # This setting is recommended to be true for both clients \ game servers # and for all games, except games which use SteamClient006 interface # (e.g. CS: Source, Half-Life 2: Deathmatch) # To see if the game is using this old interface, enable SteamClient, # enable Logging and you will notice a log line "Using SteamClientXXX". # If 007, leave the option ON, otherwise, it is recommended not to use it. # # Default = False # SteamClient = True # Change SteamUser to the steam username that you wish to use with revEmu # Defaults to revCrew if not specified # SteamUser = SteamPlayer [Log] # If Logging is set to True, choose which functions would you like to log. # # Default = False # FileSystem=False Account=False UserID=False [steamclient] ################################### NOTE #################################### # These settings may apply even if you don't choose to use steamclient.dll! # ############################################################################# # # Change the setting below to set your PlayerName (used in src2007 engine) # not use "" # # Default = REVOLUTiON # PlayerName=Your name # Change the setting below to enable/disable log file output for steamclient.dll # # Default = False # Logging=true # Change ClientDLL to point to the original steamclient.dll # This setting will enable VAC for your server and your server will be listed # on Valve master server! Also, Steam clients will have their regular Steam IDs # Please use the steamclient.dll from Steam folder! # # Default = (n/a) # ClientDLL=.\bin\Steam\steamclient.dll # DisableUnlockedItems enables you to choose whether to use the new weapons in # Team Fortress 2. This setting applies to you only if you are a regular player, # or to all your clients if you are a server hoster. # # Default = False # # DisableUnlockedItems = True # If you use in Ultimate SSDK change the setting below to True # use only Ultimate SSDK enable else disable. # # Default = False # #EnableSDK = True #Use DNS masterservers valve, if port mastersrver 27010-27011 not problem #if port 27015 use mix MasterServer = 208.64.200.65:27015 # # Default = False # #Use_hl_master = true #Change the setting to set masterserver, from where serverlist will be got. #No support Setti masterserver..... #Default = 72.165.61.136:27015 only for HL2 #Friends tab in serverbrowser shows another masterserver for VIP server ($) # #HL1 servers #MasterServer = 188.40.40.201:27010 #MasterServer = 69.28.158.131:27010 #MasterServer = 209.197.20.34:27010 #MasterServer = 69.28.140.247:27010 # #HL2 servers # #MasterServer = 208.64.200.52:27011 #MasterServer = 208.64.200.65:27015 #MasterServer = 63.234.149.83:27011 #MasterServer = 63.234.149.90:27011 # #rdkf # #MasterServer = 68.142.72.250:27012 #Search game version in MasterServer. #Default search all version. # #GameVersion = 1.0.0.0 #Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI #ex. ClanTag = revcrev # ClanTag=[revcrew] # # Use avatar enable. Test images no-steam avatar in platform/avatar1.dat(delete\rename it`s file not show this images) # # Default = False # #Use_avatar = true [GameServer] # GameServer policy rules # Allow (v9.73 < revEmu < 9.83) clients to join your server # # Default = True # AllowOldRev74=False # Allow revEmu v9.63 ~ 9.73 clients to join your server # revEmu v9.62 and below will be rejected nevertheless # # Default = True # AllowOldRev=False # Allow unknown clients to join your server # # Default = True # AllowUnknown=False # Allow cracked Steam clients to join your server # # Default = True # #AllowCracked=False # Allow legitimate Steam clients to join your server # # Default = True # #AllowLegit=False #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true) # #AllowedAnyCountConnectUnknownClientWithOneIP = false # Allow shows bots as normal players in the server(in serverbrowser) # # Default = false Fake_player= false # Allow revemu clients to join your server (steamid subject to substitution) # # Default = false RevEmu_2012 = false # Reject text for client cs 1.6 max 128 symbol # RejectText = Downloading client on https://you_site.com #Add count player in server name etc. (17/32). # #Default false. # AddCountPlayerInServerName = false #Fix crash if you use SourceMod extension connect.ext.... # #Default false. # UseConectSM = true # Ticket revemu authentication # Default = True # #Check_Ticket = True # Allow connection when it is impossible to check # Default = False # #Allow_Fail_Check = False #Check_Ticket_Async = True [GameServerNSNet] #Use only tf2 & Dota2 example: EnableNSNetSvc = TCP #EnableNSNetSvc = [False/UDP/TCP/BOTH] # if use tf2/dota2/csgo delete '#' before EnableNSNetSvc = UDP EnableNSNetSvc = BOTH #ServerIPNSNet = #NSNetDedicatedPort = PORT(only Slave server) #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT ##### #Etc. Master Server Slave Server1 Slave Server2 # ============= ============= ============= # EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP # # #ServerIPNSNet = #ServerIPNSNet = #ServerIPNSNet = # # #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571 # AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #